Halfway Station

Andy Slack’s presence in cyberspace

Dollhouse

Posted by andyslack on 26 June 2009

We’re watching Dollhouse now, Mr Whedon’s latest. It will, of course, be cancelled and not renewed – that happens to anything I enjoy watching, it seems. (Maybe I should write to screenwriters and threaten to watch their shows unless they buy me off?)

The premise is that a group of people, kept in the titular Dollhouse, have their personalities erased, and are used as programmable slaves – the client specifies a task, and the Dollhouse programmes someone to carry it out perfectly. After the mission, the programming is erased, so the agent retains no memory of it.

This started me thinking. If this technology were to exist, how do I know I have not been programmed with fake memories? Which of the many personalities who have used a physical body would have the best right to keep it permanently, and why? An interesting variation on the simulationist hypothesis.

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4,938

Posted by andyslack on 26 June 2009

There are engagements that are enjoyable, and others that are not. This one? Well, let’s just say I’m playing the lottery again, and I can tell you that as of Friday there are 4,938 days left until I retire, assuming they don’t put retirement age up before I reach it. Curiously, it sounds like a shorter time in days. 13 years sounds like a lot longer.

I guess I can always get in the car and drive in a random direction until I run out of fuel. Then walk off into the sunset. Or sunrise.

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Beneath the Village of Harken, Part 1

Posted by andyslack on 26 June 2009

The party’s adventures continued last Sunday… Having assimilated the lesson that diplomacy works better before you open fire, and having been hired to eliminate a nest of goblins, our merry band of heroes barged in on the goblins claiming to be a travelling band of chefs sent to pay homage by serving the them a meal.

OK, I thought, goblins are not the sharpest tools in the box, couple of good dice rolls… let’s see where this goes. Idaho Caramba, the ranger, started laying out food on the table. How would this be cooked, the goblins wanted to know? By magic, Idaho explained, it’s all part of the service. Gather round the table and our wizard will cook the food.

You can see this coming, can’t you? Burning Hands, followed by screams and violence. One slightly singed goblin escaped towards the next room, to be hacked down by the warforged fighter in the doorway. The session ended just as the warforged looked up from the body to see the rest of the goblins looking on in surprise and alarm. Nick is now trying to persuade me he can take an extended rest before tackling this new group, so that his Brute Strike power will regenerate. I think not.

Notably, for the first time on record, Giulia’s character didn’t get mortally wounded. Not even a scratch. She still isn’t hitting anything, though.

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The 15 Books Thing

Posted by andyslack on 13 June 2009

A challenge from Facebook; list the first 15 books you think of in 15 minutes that will stay with you forever. Here are the ones I came up with, and this will cross-post to Facebook so it should turn up there too…

  • Catch-22 by Joseph Heller
  • Consider Phlebas by Iain M Banks
  • Dune by Frank Herbert
  • How to Make War by James F Dunnigan
  • Secret Service: 33 Centuries of Espionage by Richard Wilmer Rowan and Robert G Deindorfer
  • Starship Troopers by Robert A Heinlein
  • The Empire of the East trilogy by Fred Saberhagen
  • The Lord of the Rings by J R R Tolkien
  • The Mote in God’s Eye by Larry Niven and Jerry Pournelle
  • The Origins of Virtue by Matt Ridley
  • The Shockwave Rider by John Brunner
  • The Soul of a New Machine by Tracy Kidder
  • The Star Fox by Poul Anderson
  • The Winds of Gath by E C Tubb
  • Zen and the Art of Motorcycle Maintenance by Robert M Pirsig

Interestingly, unlike Anna (who generally doesn’t read anything written after 1830) I see all of mine are post-1930. These are just the first 15 I thought of; I notice Conan, Sherlock Holmes and Dracula are missing, despite also being tales that will stick with me forever.

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Scrub Up Good, Don’t They?

Posted by andyslack on 7 June 2009

Here’s a picture of Anna and Giulia at the recent wedding of their friends, Jonathan and Esther…

Anna (left) and Giulia at Esther and Jonathan's wedding

Anna (left) and Giulia at Esther and Jonathan's wedding

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The Seventh Law

Posted by andyslack on 7 June 2009

I’ve added Slack’s Seventh Law of IT today; there are getting to be as many of those as Gibbs’ rules in NCIS. Essentially this says that project problems beget more reporting which begets more problems, and so on; I usually refer to this as “the project management spiral”.

I’m a bit jaded on this at the moment; the programme I’m currently running hit a rough patch due to a combination of external risks materialising simultaneously, triggering continuous ‘phone calls requesting updates from various managers. Once it was taking several hours per day, reliably, to answer these calls, I moved to a daily email update to the 14-15 people who had been calling; that number has now grown to over 20, and some of ‘em are now starting to ’phone or drop by for updates in between the daily emails.

I don’t expect everyone to read every email, but I had hoped they might look at the latest one first before calling me. Evidently not.

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TPK

Posted by andyslack on 7 June 2009

For the first time since 1978, a Total Party Kill!

Or it should have been. But given that they are all first level in a points buy system, they could all regenerate their characters exactly as written. And a recurring nemesis is much better from a story perspective; so having reduced them all below zero hit points, and not being much better off itself, the dragon limps off to dog their footsteps in later adventures.Lessons for the party to learn when cornering a young white dragon in its lair:

  1. Don’t massacre all its minions, throw spears at it, and then try to negotiate afterwards.
  2. Don’t allow the party wizard to be stunned by dragon breath and then spend the rest of the encounter continuously failing his saving throw – do something about it.

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Come into the Dungeon, Maud

Posted by andyslack on 17 May 2009

I’ve cracked. I said I wouldn’t play D&D 4th edition, because it didn’t feel like D&D anymore; but now I am playing it with the kids, and we’re enjoying it.

It was Nick who changed my mind. I moved from D&D 3.5 to True20, and then to Savage Worlds, in search of a fast, fun game that I could run with minimal preparation. Nick stopped roleplaying about three sessions in to the Savage Worlds campaign, and when I eventually asked why, he explained that the combat system wasn’t complicated enough to interest him. I didn’t see that one coming. Then it turned out that one of his closest friends was already playing 4e, so off we went.

4e is still complex, but once you ditch the idea of character sheets and start thinking of a character as a collectible card game deck made of power cards, it actually plays pretty quickly, especially if you print off the cards and literally play your character as a deck. It needs much more prep time than Savage Worlds, but as long as I’m using WotC commercial scenarios that’s not too bad; the new encounter layout in things like Keep on the Shadowfell helps a lot.

Currently we’re partway through the Kobold Hall adventure in the Dungeon Master’s Guide. The party consists of a warforged fighter with a greataxe (Nick), a longtooth shifter cleric (Guilia, who likes being a furry), a dungeoneering ranger wielding a whip in either hand (Anna), and an NPC wizard, who rounds out the party with the traditional four classes (fighter, cleric, wizard, thief – or in this case, ranger) and whom I intend to play as my PC if he survives long enough and we start playing random dungeons.

Session 1 – 10th May 2009

The group was hired by the Lord Warden of Fallcrest to get rid of the kobolds raiding caravans along the Kings Road. This led them to the ruins known as Kobold Hall. As Dungeon Master, I learned that while the Player Characters do massively more damage than in previous editions, even dinky opponents like kobolds now have enough hit points to soak that up; and that the combination of free shifts and bonuses for mobbing up on PCs means kobolds are now actually dangerous – they only failed to kill Giulia because of her shifter regeneration while bloodied.

I’m not sure if the designers realised that kobold cowardice (they flee if bloodied) meant the scenario created a tidal wave of kobolds falling back in front of the party until they could flee no more, then falling on them to fight like cornered rats. I did approve of the encounter room layouts, which encourage PCs to try jumping over pits of sludge. Of course, they all fell in.

Session 2 – 17th May 2009

Further into Kobold Hall, and the DM discovers what is more fun than a giant stone boulder rolling down the corridor towards the PCs – namely, a giant stone boulder rolling down the corridor towards PCs who have been immobilised by kobolds using their Glue Shot power.

Oh how we laughed. Well, I did, anyway. Evilly, of course.

We started sprouting house rules in this session. First, my usual d20 one; we don’t roll for initiative, we just assume everyone rolls 10. Second, based on Anna’s reaction to Giulia being glued to the floor in front of a rolling boulder, we determined that pointing and laughing at a colleague’s misfortune is a minor action. Finally, I (re)introduced my normal standing orders for NPCs; there is a list of options, in descending order of priority, and each NPC takes the highest priority option possible for him:

  1. If threatened by ranged weapons, take cover.
  2. Buff or heal oneself or an ally. (Only one buff per character though, or NPC clerics do nothing else.)
  3. Make a ranged attack on the enemy with the worst armour. (This means they always shoot the spellcasters if at all possible, which are after all the most serious threat.)
  4. Charge, flank, or gang up on foes and make a melee attack on the one with the worst armour.
  5. If allied to the PCs, move towards the one with the best Charisma.

Fear not, players in my Play By EMail campaigns; I shan’t change the rules on you again. Savage Worlds still works better for those.

Posted in Family, Games, Holyport Campaign | Leave a Comment »

The Bad Drives Out The Good

Posted by andyslack on 2 May 2009

Today, I have added the Sixth Law to my Laws of IT page. It goes like this…

Slack’s Sixth Law of IT: The worse the system, the less likely it is to be replaced. This is because a bad system needs a lot of work to reach acceptable quality levels, while a good one is usable sooner. Consequently, the bad system represents a bigger investment, which must be recovered before it can be replaced; since the bad system is less efficient, not only must it recover more money than a good system, but it will do so more slowly. Over time and overall, therefore, your organisation’s systems will become gradually worse and worse.

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The Rhythm of Life

Posted by andyslack on 22 April 2009

Or rather, of projects. Every assignment has its own drumbeats; reporting cycles, lifecycles of work packages and so forth. The latest has an unusual one which I haven’t seen before; a circadian rhythm of bad news and good news.

In this engagement, any communication I get before 1530 in the afternoon is bad news. Any communication from 1530 onwards is good news.

I have yet to work out why, but it’s been regular enough for long enough that I can rely on the pattern. Passing strange, indeed.

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