Shadows of Keron lurched briefly back into life over the weekend. Four of us found ourselves in a windswept cottage in Oxfordshire with a bunch of dice, more whiskey than the mind can comfortably conceive of, and a copy of Beasts of the Dominions.
Since the group was last seen in the Ivory Savannah, that is where we pick up their story again. I had packed BoD because what one needs in these circumstances is a short, picaresque adventure that can be finished in a few hours; and in the Ivory Savannah we find Hunter’s Moon, an everyday story of tribesmen, merchant caravans, the Elephants’ Graveyard, and Things Man Was Not Meant To Know.
We established earlier that the group splintered at some point between Ekul and the Brown Sea, and is making its way home in penny packets. While our series regulars are off dealing death to Kumal the Smiling and picking up a piece of treasure they will really regret finding, three of the fellowship have taken passage with a merchant caravan across the Savannah, intending to cross that, then the Red Desert, and thus at last come home to the Independent Cities.
These worthies are Peter Perfect the Paladin, Seasoned holy warrior of Hulian; Abishag, Seasoned halfling thief (don’t ask); and Alihulk Junior, Seasoned fighting man and the living embodiment of the phrase “No retreat – no surrender”.
I will limit my report of the scenario to avoid spoilers, but here are a couple of vignettes for you:
- Alihulk attempting to catch a man-eating lion by covering himself in raw meat and sleeping outdoors. He attracted a lot in the way of noisome vermin, but no lions.
- Peter replaying the famous motion tracker scene from Aliens using Detect Arcana and a Thing Man Was Not Meant To Know.
- Alihulk, mounted on a lame warpony, chasing down a burning lion (set on fire by Peter Perfect) and grappling it. That really didn’t end well for either party.
Hunter’s Moon worked well. The plot is very linear, but the players naturally followed it without apparently noticing that, and with no steering from me. A fine time was had by all.
As veteran roleplayers, the party got through Hunter’s Moon more quickly than I’d expected, and I felt Alihulk and Abishag deserved some time in the spotlight as Peter had shone in that scenario.
So it was that they encountered an old witch in a walking hut (Baba Yaga-style) who had seen Alihulk’s father and brother earlier. Learning that the father, Alihulk Senior, had moved to Caldeia to become a dark sorceror – he is Alihulk Junior’s enemy, which is intriguing – and that Alihulk Junior’s younger brother had followed him there some time later, the party decided to follow them down the Buffalo River to Caldeia.
Peter Perfect was bent on overthrowing this stronghold of slavery and dark sorcery; Alihulk aimed to confront his father; and Abishag is designed for city work, so we ought to get him into a city for a bit.
I had a vague plan, based on Alihulk Senior being somehow connected with the Disciples of the Black Temple, a couple of recycled NPCs, and a copy of the Mythic GME tables, and this proved to be enough. In fact, it flowed more smoothly than Hunter’s Moon, because I didn’t need to look anything up.
The first sign of civilisation they found was a slave plantation. After maiming a slave overseer because he wouldn’t free the slaves, they decided to enter the villa and have it out with the plantation manager, who they had learned ran the place on behalf of a priest prince. There, Peter and Alihulk were mistaken for guests at the evening’s orgy, and Abishag for part of the entertainment. Taking ruthless advantage of this, they attempted to suborn the plantation manager with a plan for a more cost-efficient plantation operated by freedmen, and offered to stand in for the stable boys who would otherwise have to handle the Priest-Prince’s giant bat steed (“We usually have to replace a couple of stable boys when he visits on that, it’s vicious.”).
After much planning, they settled on ambushing the Priest-Prince as he arrived, using Lower Trait to discomfit his steed. He had realised something was wrong on the approach, and consequently survived the crash-landing because he had Deflection and Armour running, which also helped him with assorted stabbings. While his Amazon bodyguard was being run through by Alihulk, the Priest-Prince made a run for the edge of the roof, intending to leap off and trust to his Armour to save him from the fall; but Peter rugby-tackled him and then stabbed him fatally.
The plantation manager, arriving to greet his master, took in the scene quickly and realised that his life was forfeit. Secretly, he also has a thing for the Amazon, so ran to save her. Learning that the Amazons are loyal to whoever pays them, and that the death of her principal makes her life forfeit and her contract void, Peter heals her, and the party decamp before the three other Priest-Princes expected at the orgy can arrive.
They are now on the outskirts of Caldeia, planning their next move. Little do they know that Baaltasar the plantation manager is in fact a renegade Disciple of the Black Temple, on the run.
Good fun. Shadows of Keron practically writes itself by now.