Review: Engines of Babylon

The first of a handful of reviews of things I acquired last year and haven’t got around to reviewing yet…

In a Nutshell: Vehicle design supplement for Stars Without Number. 42 page PDF by Sine Nomine Publishing, written by Kevin Crawford.

CONTENTS

Dead Men’s Toys (1 page): What the book is, namely a selection of vehicle design systems, example vehicles, and stuff your players might pick up while scavenging.

Howling Engines (14 pages): Custom vehicle design rules. These are much like the starship or mecha rules in the core rulebooks (the free edition has no mecha); choose a hull, choose systems to slot into it, total the cost, calculate the derived stats such as speed, armour, hit points. There are 20 basic hulls for aircraft, ground vehicles, and grav vehicles, and a wide range of accessories and weapons to add; most of these are for Tech Levels 3-4, but there are the odd TL 5 and PreTech elements statted up for those lucky enough to have access to them. This is followed by rules for operating vehicles, chases and combat, and the section ends with 15 example vehicles built using the rules.

A Nearer Apogee (14 pages): Design system for insystem ships without spike drives. Similar in concept and methods to the previous chapter, but focussed on TL3 spacecraft rather than ground and air vehicles. In the official SWN universe, these system ships are for planets that either don’t have spike drives or don’t consider them economical for insystem workhorses. A spike drive would run rings round them, but they still have commercial uses. In a homebrew universe they might be the only option available. System ships require different combat and travel rules to spike drive vessels, which you can find in this chapter along with 11 example ships.

Precious Things (6 pages): Treasures of the long-vanished Terran Mandate which PCs might come across while exploring its ruins. No spoilers, but whereas the core rulebooks focus on Mandate relics of use to warriors or starfarers, these 20 items are luxuries which the Mandate elite would have owned. This does not mean they are safe for the ignorant.

Forbidden Fruits (4 pages): While the Precious Things are, if sometimes dangerous, at least not definitively evil, the Forbidden Fruit are maltech devices. You might still find them while scavenging, but your customers are likely to be either Big Bad Evil Guys or those bent on making sure the BBEG don’t get hold of them. These 9 things enslave or destroy on a vast scale. Again, no spoilers.

FORMAT

Colour cover; inside, two-column black text on white in the usual SNP ‘trade dress’, occasional black on white line art.

SUGGESTIONS FOR IMPROVEMENT

None, really; does what it says on the tin.

CONCLUSIONS

My gearhead days are long behind me now, and I am generally happy to stick to the standard vehicles in the core rules of most games, so the design sequences are not something I expect to use. The example vehicles, precious things and forbidden fruit are more useful to me.

Overall Rating: 3 out of 5. Not really my cup of tea, but some useful bits to cannibalise and use later.

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