Marblehall, 5th June 216
Don’t write the dungeon, they say, so I shan’t. Last weekend the party continued their exploration of the Stone Thief and cleared out the next five rooms, all of which cluster around the castle-chomping gullet they entered through. This basically gave them three groups of monsters (all of which they slew mercilessly, including two groups that would have been willing to barter useful information for their lives) and two quite clever riddles (both of which they solved by themselves).
The group was a bit reduced – several have exams coming up and two had some kind of stomach bug to deal with, so we were reduced to five players and three NPC henchmen.
Every area in the Stone Thief has something interesting going on in it, be that monsters to slay, traps to dodge, or riddles to solve, so it was quite a long session, and they would have kept going had I not drawn things to a close – the Stone Thief also has a mechanic for chasing PCs out of the dungeon when the GM wants to go to sleep, which worked well. They have more or less cleared the first level now.
I’m pleased with how well they’ve played as a team the last couple of sessions, and impressed with how good the dungeon is – things are really motoring now they’ve got inside, and should I run this campaign again I wouldn’t spend so long setting things up. The campaign is intended to take 13th Age PCs from the top of level 3 to the end of level 8; I’m using Savage Worlds, and I think a Novice PC straight out of chargen would be a match for a 3rd level 13th Age character. Having them employed by Casila has worked well though, and I’d use that again, likewise probably earlier on – perhaps even from the beginning.
The players took advantage of all being back together to reshuffle their team membership; now, Valore and X7-09 have swapped places, so the former Team Robot has been renamed Team Angel.