Hearts of Stone Episode 18: Jailbreak

Posted: 22 February 2017 in Hearts of Stone
Tags: ,

Team Robot: Boris, Silmaria, Ssh’ta, The Fox, X7-09. Guest Star: Valore. Apologies: Ssh’ta.

Glitterhaegen, 26 May 216.

Team Robot, minus Ssh’ta and plus Valore, awakens to find itself naked in filthy dungeon cells in an unknown location. There is one other prisoner: Yalanchi, who looks as if he was not in good shape to begin with, and then someone beat him within an inch of his life. He informs them that he is a member of the League of Nine, one of the two great criminal gangs of Glitterhaegen, and that he believes they are the captives of the other one, known as the Shadowmen, which is rumoured to work with the Prince of Shadows; however, the people beating him have been more interested in asking questions than answering them.

Escaping the cells is clearly the first priority. Valore’s wing bash, Zadok’s heat bolt, and Vor’s ill-equipped attempt at lockpicking fail, and the Fox’s wild charge straight into the iron bars of the cell door gains him nothing but bruises; but Boris assumes the form of a mouse and strolls out into the corridor between the cells. At length, a massive half-orc enters the corridor and stops before Silmaria’s cell, appraising her. (Team Robot will never learn that his name is Zorba.)

“Yes,” he opines, “You are as lovely as they said. I can see why Himself wants you back.”

“No!” cries Silmaria, instinctively. Thinking more clearly, she goes on: “It’s so very dark in this cell, I’m scared. Will you… Will you hold my hand?” Silmaria is as good-looking as it is possible to be, and Zorba (who bears her no particular ill will) grumpily acquiesces.

“What about me?” calls Valore, who is in all honesty not as good-looking but still better than average. “I’m in here with two naked men, can you move me to another cell?” For whatever reason, Zorba agrees, but first summons another three equally large and muscular guards in case of tricks. Boris, meanwhile, has scampered across to X7-09’s cell, finding that worthy dormant and powered down. Hearing the guards return, he runs back into his cell – in plain sight of the guards, but a mouse in a dungeon cell block is nothing out of the ordinary, and they ignore him.

The guards form up around Valore’s cell in case of trouble, and order Zadok and Vor to the back of the cell before opening it so that Valore can emerge. However, her first action on doing so is to buffet Zorba in the face with one of her wings (which following something weird happening under Dwardel earlier are now made of steel). Boris supports her attack by casting Confusion, whereupon a horde of chittering, fluffy, long-clawed mice fall on the guards, shaking two of them. Zadok fires another heat Bolt at Zorba, to no effect.

Boris runs back to X7-09’s cell and picks the lock with long, mousey claws. One of the shaken guards wanders into range of the Fox, who stealthily relieves him of his keys. Boris moves on to Yalanchi’s cell, but breaks a fingernail and collapses, howling in anguish.

The guards mob Valore, whose fighting skill is (or shortly will be) legendary, and they can’t land a blow on her. Villen, the Fox’s squire, opens the door of their cell, and the two make a break for it, running for the exit through the scene of chaos – Silmaria is taunting Zorba, Boris is trying to pick locks, and Valore is punching Zorba repeatedly, making him flash like a torch every time she hits him.

Villen thinks better of abandoning his friends for a complete stranger (remember, everyone forgets the Fox at midnight) and runs back, unlocking Silmaria’s cell door and Yalanchi’s; but while he is freeing Yalanchi, Zorba stabs him from behind, killing him outright. Boris calls on the Lich King to raise his friend, and the Lich King does so to an extent, raising him as a zombie.

“Braaaiiins,” says Villen by way of thanks. Zorba yells at his men to cut the fugitives off at the exit (and also the knees, if possible), and runs Zadok through on the basis that he’s having no luck getting past Valore’s wing parries, and Zadok is after all a spellcaster. Villen considers attacking someone, but there are these lovely fresh brains leaking onto the floor right next to him, so he digs in.

The jailers form up at the top of the stairs leading out of the cell block, and the Fox runs at them, calling on the Archmage for assistance and invoking his own memory-erasing powers. The jailers promptly forget who they are and what they are doing, allowing the party to herd their unresisting former captors into a cell and lock them up.

They emerge into a well-lit corridor, with sunlight streaming in from the north end. Silmaria and Boris run to the daylight, and bask in it while waiting for the others. Valore and the Fox find a door leading off the corridor into another small complex; they manage to kill a couple more guards before those worthies can react, and arm themselves with longswords whose owners have no further use for them. Vor joins them, and they stealthily move deeper into the group of rooms, finding their own gear piled up on one room and the last remaining group of jailers, who have alas been alerted by the commotion outside and are ready for them, not that it helps; all but one are cut down within seconds, and the survivor mortally wounds Vor as he hacks his way free and makes a run for the exit. However, Boris has been using Healing powers to regrow his broken nail and expand his body hair to cover his nakedness, and now casts Entangle to wrap the fleeing foe in bonds formed by luxurious armpit hair. This slows him enough for Valore to catch him and stab him to death, before moving back into the cell block and butchering the surviving, if now mentally deficient, opponents – as well as the zombie formerly known as Villen.

Rummaging through their lair, Valore discovers trinkets and coin to the value of 80 silver. Yalanchi thanks them for releasing him and melts into the crowd; Team Robot gears up and moves out, the Fox vowing to track down Yalanchi, who he wanted to question further.

Some hours later, X7-09 reboots and finds himself alone in an abandoned set of dungeon cells, surrounded by the corpses of former travelling companions and presumed members of the Shadowmen. Phlegmatic as ever, he picks up Pascal the chamaeleon and lumbers out into Glitterhaegen.

GM NOTES

This session was the first official one after the group split in two, and it worked much better with five players than ten. So that is a success. Thomas Zunder’s approach of treating Icon relationships as skills also works much better than just using the straight 13th Age rules, and the players now use them pretty much the way I think is intended.

This was intended to be a session interacting with NPCs, during which the players could learn useful information and become embroiled in intrigure, and I thought that taking all their toys away and locking them up in cells might slow them down enough to do that; but I had forgotten Boris has Shapeshift and can turn himself into a mouse, and after that it turned into the usual bloodbath, with the party expressing a total lack of interest in why they had been captured or by whom. Like I always say though, if everyone’s enjoying the game you’re doing it right, and I have their measure now; what they want is a a fight and some shiny loot, and that makes session planning very simple. (By the way, I am using the SW Fantasy Companion loot generator here; I had concerns that D&D-style levels of magic items would break the game, but it doesn’t.)

While plain vanilla NPCs are pretty much incapable of threatening the PCs – the tanks have Parry and Toughness well over 10 by now – the party’s allies are squishy once their armoured shells are removed, and went down like ninepins. Did we see any remorse or attempts to resurrect them? No. What I got were comments to the effect that they had been wanting to recruit more useful henchmen anyway, and could we use the down time before the next session to design them?

X7-09’s player couldn’t make the session after all, so I decided to complicate the scenario by having him powered down in a corner – the players must not only escape, they must also take with them an unconscious forgeborn! Of course, what they actually did was walk off and leave him there…

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Comments
  1. kelvingreen says:

    I love that bit about X7-09 being left behind. It’s just the sort of strange behaviour I would expect from my group too.

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