Arion Episode 18: Recruiting

“So, Mr Osheen, thank you for responding to my job advert – nice to see you again. Let’s get right to it. What do you hope to achieve as First Mate on the Dolphin?”

“We wish to kill our enemies and absorb their bodily fluids for nourishment.”

“I see. And have you any previous experience of this kind of work?

“We have killed many enemies and absorbed their bodily fluids. For nourishment. The local police do not approve. We do not understand why.”

“No, I meant do you know anything about starship operations – piloting, engineering, navigation, that kind of thing.”

“We know that we must protect the Captain and prevent others from killing him and absorbing his bodily fluids for nourishment. We also know that we must not absorb the hydraulic fluid for nourishment. Or the hyperdrive coolant.”

“You know what, Mr. Osheen, the way things have been going lately, that’s good enough. You’re hired.”

MONTH-END ADMIN – MARCH 2220

Firstly, I decided Arion needs some muscle if he’s out in the Big Dark all alone, so I recruit the Grath Criminal for that purpose; I also think he will be a handy foil for Arion in future writeups, as the Grath are big, dumb, nearly indestructible, and can absorb any fluid for nourishment. I need to be careful to keep him aboard ship in Gaea Prime space though, as they will shoot him on sight.

Rep

As you can see, a single month can include several encounters, any of which could result in increasing Rep d6; so the support cost of one decreasing Rep d6 per group member per month isn’t going to be as harsh as I expected. I suspect the bulk of increasing dice will come from adventures on-planet, though.

  • Starting Lifetime Rep +1
  • Support -2, completing the trading mission +4
  • Encounters: +3 for episode 15, +1 for episode 16, -1 for episode 17.
  • Net increasing Rep this month +6 – roll 255242, no change to Rep.
  • Ending Lifetime Rep +7.

Contacts

Hmm, the contacts are racking up quite quickly here, not sure I want to track those. I might just say that when the ship lifts, all debts are paid, and the contact list resets. Rather than rolling to confirm whether an NPC has been met previously or not, I might decide that if the same NPC stats are rolled again (say, #10 on the Exotic table) it’s the same NPC.

  • Perry Anderson (Rep 4 Politician, Corinth)
  • Roger Houston (Rep 5 Pilot, Corinth, previously recruited)
  • Captain Pollard Lush (Rep 4 Drunkard, Gaea Prime light freighter – history)
  • Anne MacDonald (Rep 5 Corporate Exec, Shaker NPC #10, Fermanagh)
  • Officer 182 (Rep 4 Grath Police, Exotic NPC #10, Fermanagh – history)
  • Xeog and two Hishen police impersonators (Exotic NPCs 5, 7 and 11 – history)
  • First Mate Osheen (Rep 4 Grath Criminal, Exotic NPC #9, Fermanagh, previously recruited)

Worlds

Looking at the sample systems table on p. 82 I can see I’ve already established enough detail to fill in the rest for the campaign worlds mentioned to date, so I did that. I also note that the home world tables on p. 13 generate different results, so decide not to worry about it and just pick whatever seems appropriate.

  • Corinth: 1/4 Indy Basic, Ring 3, Sector 1
  • Fermanagh: 2/3 Indy Basic, Ring 1, Sector 4
  • Makaria: 2/4 Indy Basic, Ring 3, Sector 6

REFLECTIONS

The campaign movement for a typical trading run would be: Month 1 – move from planet of departure to sector 1 in current ring. Month 2 – move to sector 1 in destination ring. Month 3 – move to destination planet. Three months for a cargo run seems a bit long to me.

For further study: Fringe Space looks like it will be good for ongoing picaresque wandering, but one thing I did like about Larger Than Life was the story arc. I’ll reread FS in depth and see how that sense of direction and progress could be incorporated.

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