“Enough is enough, Arion. A problem isn’t solved until you have stopped it happening again. I want to meet these people, on my terms.”
“How will we arrange that?”
“Leave that to me. Be at the godown at eight PM. Bring lots of guns.”
Another confrontation, p. 45. Arion and Ms McDonald are causing the confrontation, at night. I’ll override the Who Are They? table to force a Criminal result, then work through tables on pp 70-75 to find out who the opposition are; they turn out to be two criminals, #2 and #6 – a Rep 4 Razor with a machine pistol and a Rep 4 Zhuh-Zhuh sidekick with a BAP.
What about Ms MacDonald? A Corporate Exec with (roll 1) body armour – and a BAP now Arion has loaned her one. I roll on the Shaker table on p. 72 and get #10, changing the gender to match her; Rep 5, Fast, Drunkard, Cruel. One begins to wonder who the real villain is here; this sort of emergent situation is one of the fun parts of THW games.
The sides are 6″ apart, facing each other, and being gangers the opposition will use deadly force from the outset. We go straight to a Draw with both sides active.
Arion draws, rolling 6d6 (5 for his Rep and 1 for Steely Eyes); he rolls 211116 for 5 successes. The Razor gets 2 successes, the Zhuh-Zhuh 2, and MacDonald 3. Characters now fire in descending order of successes; Arion fires twice at the Razor, hitting her once and forcing her to Duck Back. MacDonald hits the Zhuh-Zhuh twice and he Ducks Back as well. Arion and MacDonald move into cover. (Parenthetically, Arion has now won a Draw and in future will count Draw rolls of 1-4 as successes rather than the usual 1-3.)
The enemy now becomes active and pops up to return fire, triggering an In Sight test. Arion rolls 4d6 (5 basic, +1 Steely Eyes, -1 target in cover, -1 target is a Razor) and gets 2 successes. MacDonald gets 2 as well, the Razor gets 3 and the Zhuh-Zhuh gets 1. The razor fires her mental blast (her best move as it is an area effect which ignores cover), missing MacDonald but scoring Obviously Dead on Arion – Star Power to the fore, 3 successes and he’s back in the fight. MacDonald takes a Received Fire test as she was shot at but missed, 2d6 vs Rep 5 on the Shaker table as an LWC and passes 1d6 (6,3) so she Leaves the Tabletop, abandoning Arion with two enemies and a decreasing Rep die. This triggers a Man Down test for Arion, but as a Star he can choose his result and he decides to stick around for another turn.
Arion blasts away at the Razor, missing, and having rolled double ones is out of ammo – time for a New York reload, and he pulls out his spare BAP. Both the Razor and the Zhuh-Zhuh return fire; the Razor switches to her machine pistol as that gives her more chances to hit, and she hits twice, forcing two Duck Backs, at which point the Zhuh-Zhuh can’t see Arion and thus holds his fire. Arion doesn’t like the odds and decides to Leave the Tabletop.
The police are not interested, so there’s the end of it.
Another fast and figure-free encounter. While this is very practical for me, it’s very different to what I’m used to and I’m not sure whether in the long term I will prefer it to figures and terrain on a table.
I think I have the rules down pat now, though, so I plan to shift to a more narrative approach for future encounters. Maybe with pictures, although in honesty they will be mostly for show.