Arion, Episode 15: Godown

Posted: 12 April 2016 in Arioniad

Tonight’s episode sees Arion at a starport godown, protecting the goods he recently delivered. In game terms this is a confrontation (p. 45) and we have already established it will take place at night. I place Arion in the centre of the table, generate NPCs as if passing 2d6 on the PEF resolution table (p. 70) and put the NPCs 6″ away in line of sight before going immediately to Walk the Walk. I forgot to take any pictures (out of practice I guess) but as you’ll see, that didn’t make much difference.

Turn 1

Arion looks out the godown’s front window and sees three police stroll up; a Xeog (#5 on the Exotic NPC table) and two Hishen (#7 and #11). The Xeog appears to be in charge. His suspicions are aroused when they kick the door in before entering the building. As Mercs opposing a Merc they might use deadly force, but a roll of 4 shows they aren’t intending to do this and the encounter will therefore be resolved by butt-kicking. Both sides begin active, the NPCs are moving, and we go straight to an In Sight check with the winner charging into melee.

The Xeog rolls 6636, one success. Arion rolls 411425 for three successes and charges into melee. The police roll 5,1 vs Rep 4 so pass 1d6, Arion rolls 632 vs Rep 5 (he gets an extra die because he is charging) and passes 2d6, so he is upon them before they can draw and fire.

Let’s take the Xeog first. Arion rolls Rep d6 for melee, looking for successes, and gets 51116 – three. The Xoeg rolls Rep d6 and gets 6161 – two. Arion rolls a 4 for damage, adds one as he scored one success more, and gets a 5 – this is more than the Xeog’s Rep but not a 6, so she is Out Of the Fight. The two Hishen take a Man Down test using the best remaining Rep (4) and get 4, 3 so they Carry On.

Arion moves on to the Rep 4 Hishen and gets two successes to the Hishen’s one (even though it’s rolling an extra die because it has Rage), but only rolls 1 for damage; the Hishen is reduced to Rep 3 and we go again. Arion scores 3 vs 1, and rolls 6 for damage and scores 8 thanks to the extra successes; that would normally be a kill, but since we have an unspoken agreement not to use deadly force, that is downgraded to Out Of the Fight, which the NPC’s Resilient attribute improves to -1 Rep – and we go again. Arion scores 3 vs the Hishen’s 2, and a 6 for damage is a KO. The surviving Rep 3 Hishen takes another Man Down test; scores of 2,4 pass 1d6, and as [a] a Merc and [b] the last man standing, he Leaves the Tabletop, fleeing into the night.

Arion now has history with these NPCs, which means I need to record them in the character journal. He also gains a pleasing three increasing Rep dice for inflicting a sound drubbing on the fake (or possibly bent) police. He considers looting the bodies of their two BAPs, but decides not to get his prints on them – who knows who else they have killed?

The police arrive on turn 6, by which time only the unconscious bodies of two crooks impersonating police officers can be found. A day or two later, the police invite Arion back for questioning about the second incident, and again he persuades them they have no cause to arrest him.


Luck was with Arion tonight, and as a result it was hardly worth getting the figures out even if I had remembered to take pictures.

The new damage rules flow much more quickly and easily than in previous THW games. I like them.


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