A small group again this weekend although Athienne and Garstrewt did join in by Skype partway through. Since I still want them present for the denouement of Vengeance of the Branded Devils, I turned to the Viking adventure in the SWD core rulebook, transplanted it to Northeim, and advised the group that in a flash-forward adventure taking place after Vengeance, Gutz had taken his pals back to his home village to show off his bling and prove to his doubting childhood friends and family that he had made good.
The parallels with Beowulf were sufficiently strong to convince Athienne’s player, who is an English teacher, that they were in fact replaying that story. This was a theory close enough to be useful.
Nessime’s player sought divine intervention, and after a ridiculous number of raises on her Knowledge: Religion roll, managed to contact Ymir, King of the Frost Giants, and ask for his advice on the best route to the nearest ice troll. He answered truthfully, and after a long trek and a tough fight, they managed to kill a five metre tall ice troll. This would have been really useful if the ice troll concerned had had anything to do with the assorted murders and kidnappings they were trying to sort out.
On finally tracking down the miscreants responsible, adroit use of Puppet to start a brawl among the kidnappers and to mind-control the hostage through the party’s rescue plan (ensuring she went the right way at the right time), followed by The Warforged’s signature Blast power into the dogpile, resulted in a bloodless success for the group.
Pity about the ice troll, but its head has greatly increased Gutz’ reputation in his hometown, so not all was lost.