Kevin Crawford has been busy again. I’m at least four products behind on my obsessive quest to collect all of Sine Nomine’s output. We can’t have that now, can we?
The Pacts of the Wise is a free 10-page web supplement for The Crimson Pandect (also on my wish list), which is the magical expansion for SNP’s line of Labyrinth Lord goodies, following Red Tide (campaign setting) and An Echo Resounding (domain-level play).
Cover, introduction, six example pacts (each illustrated with the symbol of the relevant entity), one page of OGL, one page advert for an adventure written by KC for the Lamentations of the Flame Princess RPG (shiny!).
Essentially, a magic-user or elf (race as a class is alive and well in Labyrinth Lord) can make a pact with an entity – not yer Elder-Gods-Crawlin’-Chaos type of entity; something a bit less dangerous, but still powerful enough to do useful favours. In exchange, the entity requires rituals, sacrifices, and/or abiding by certain taboos.
The favours are not overly powerful on the face of it; I hesitate only because the cunning of players knows no bounds, and something that looks innocent enough to me might become a tool of global destruction or domination in the hands of (say) Garstrewt, or The Warforged.
Each entity gets a page to itself, with details of how to make and break pacts with it, a picture of its symbol, a new item, a couple of plot seeds, and details of what the entity does to the wizard if he displeases it.
The usual SNP layout; printer-friendly, content-rich, and with high information density. This is what I prefer, personally; but I am well-known for placing content above format.
SUGGESTIONS FOR IMPROVEMENT
I got nothin’. Move along, nothing to see here.
Cracking stuff as usual, easily introduced into any other fantasy game setting. I think I shall use the scenario seeds in my Beasts & Barbarians game as well, the Lovecraft/Howard feel of them would fit right in.
Rating: 5 out of 5 (which translates as "Can’t wait to use this stuff!" – in fact, I’ve already started).