Here’s a random thought: How about emulating D&D alignment in Savage Worlds by using it to set initial attitude during encounters? Mostly, I have converting monsters in mind, like this:
- Neutral alignment: Starts with a Neutral attitude.
- Chaotic or Evil: Either of these decreases the attitude one step, both decrease it two steps.
- Lawful or Good: Either of these improves the attitude one step, both increase it two steps.
So, when the PCs encounter the Chaotic Evil anti-paladin, he starts in Hostile; the saintly Lawful Good cleric starts in Helpful; the Chaotic Neutral thief is initially Uncooperative; and the Chaotic Good ranger starts at Neutral, because the improvement for Good and the decrease for Chaotic cancel each other out.