Here’s a random thought: How about emulating D&D alignment in Savage Worlds by using it to set initial attitude during encounters? Mostly, I have converting monsters in mind, like this:
- Neutral alignment: Starts with a Neutral attitude.
- Chaotic or Evil: Either of these decreases the attitude one step, both decrease it two steps.
- Lawful or Good: Either of these improves the attitude one step, both increase it two steps.
So, when the PCs encounter the Chaotic Evil anti-paladin, he starts in Hostile; the saintly Lawful Good cleric starts in Helpful; the Chaotic Neutral thief is initially Uncooperative; and the Chaotic Good ranger starts at Neutral, because the improvement for Good and the decrease for Chaotic cancel each other out.
Whaddya think?
Sounds really good actually. Simple but elegant.
To echo the other Sean, very elegant.