The Kith’takharos adventures together will occupy a group of 4-6 adventurers for 14-15 sessions. On average, it would take a party about twice that to reach Heroic level, so if you plan to stick to the recommended ranks, you’ll need to add in a few other scenarios, or increase the experience per session; fortunately, Savage Worlds adventures are not very sensitive to PC rank, so neither is essential.
- K-1 Well Met in Kith’takharos – two sessions.
- K-12 The Hideout – one session.
- K-2 The Missing Harvesters – two sessions.
- K-10 Spider Hunt – one session.
- K-3 The Nine Towers – three sessions.
- K-11 The Repository – one session.
- K-4 The Dreamers Awaken – two sessions.
- K-5 Seal the Rift! – two sessions.
If played in sequence, the adventures will first familiarise your players with Kith’takharos; then lead them to uncover and explore ruins left behind by a lost reptilian race; and finally to uncover the secret of their demise, and hopefully stop it happening again.
Kith’takharos is an interesting exercise in portability. Despite having a very tight geographical focus – one village and a small area of swampland with a few scattered ruins – the authors have managed to create something that will occupy my party gainfully for about three months, and can be dropped into almost any fantasy setting. Not bad for the price.
Overall Rating: 4 out of 5 for the sequence as a whole.