I’m feeling a bit under the weather, so a short writeup this time. There wasn’t much progress this session; the group meandered through the jungle, fighting off flesh-eating apes, poisonous snakes, and environmental hazards, before becoming trapped at the top of a ruined building, besieged by jungle tribesmen.
When we called the session, the group were about halfway through killing off the tribesmen, as per the picture below. When we break halfway through a combat, I find it easiest to snap a picture of the setup using my mobile phone, rather than scribble on rough paper (which always seems to get lost).
The Warforged was actually wounded this time, which considering how much armour he wears and that his first action is always to cast Armour on himself, is quite impressive. Admittedly he did it himself, by critically failing a Spellcasting roll. The jungle tribesmen swarmed him, but even with wild attacks and gang-up bonuses they were unable to get through the armour.
The main noteworthy thing about the session was the huge number of jokers drawn for initiative – very nearly one per combat round, and sometimes two.
The kobold represents Jura, the gargoyle Kiran. The central 4×4 area is a building on top of the ziggurat, and the biro is a Barrier spell cast by Kiran to seal off one side of the building from attack. The yellow poker chips represent areas of staircase blown up by The Warforged’s Blast spells. Currently there are 17 tribesmen left off-tile to the top, 13 to the right, 4 to the bottom, and none to the left.
Credits: Dungeon tile, WotC; figures, WizKids and WotC.