Arion Without Number

Posted: 3 January 2012 in Arioniad
Tags: , ,

When I get to running Arion again, I’m thinking of using a mixture of Savage Worlds, Stars Without Number and Larger Than Life for the rules, so I need some sort of conversion rulings. LTL is easy; Rep is half Spirit die type plus one. SWN is a little more complex, but I’ll assign the SWN modifier as how many die types a trait is above or below d6. Edges and Hindrances in SW are basically how you play the role in SWN, so I only need to consider attributes, skills, powers and Charisma.

Under SWN, all of the crew have woven body armour, semi-auto pistol, and knife.

ARION

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6. Skills: Fighting d4, Knowledge (Astrogation) d4, Notice d8+2, Piloting d10+2, Repair d6, Shooting d6. Charisma -2.

This becomes: Str 10, Dex 14, Con 10, Int 10, Wis 10, Cha 3. Level 1 Expert. HP 4, AC 5, AB +0. Saves: P16, M15, E12, T11, L14. Skills: Combat/Projectile, Combat/Primitive, Perception-1, Tech/Astronautics, Tech/Postech, Vehicle/Space-2.

CORIANDER

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6. Skills: Fighting d4, Intimidation d6, Notice d6, Persuasion d10+2, Psionics d6, Shooting d4, Streetwise d6+2. Charisma +2. Powers: Boost/Lower Trait, Healing, Mind Reading.

I’ll convert that as: Str 10, Dex 10, Con 10, Int 10, Wis 14, Cha 18. Level 1 Psychic. HP 3, AC 5, AB +0. Saves: P13, M12, E15, T16, L14. Skills: Culture/Criminal, Perception, Persuade-2. Disciplines: Biopsionics-1 (primary), Telepathy-1. (Properly, Coriander should have Biopsionics level 2 to gain access to Psychic Succor, but this is a broad-brush conversion here.)

DMITRI

Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6. Skills: Fighting d6, Investigation d8+2, Notice d8, Persuasion d6, Shooting d6, Streetwise d8+2. Charisma 0.

For SWN, I’d rate Dmitri as: Str 10, Dex 14, Con 10, Int 10, Wis 10, Cha 3. Level 1 Expert. HP 4, AC 5, AB +0. Saves: P16, M15, E12, T11, L14. Skills: Combat/Projectile, Combat/Primitive, Culture/Criminal-1, Perception-1, Persuade.

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