Most of my regular gaming slots are being usurped by family and work for other things at the moment; so I need to refocus on what I can play while travelling, or during my lunch break.
The things that work well for this are generating background, Classic Traveller, and dungeon crawls, so you can expect to see more of those. CT is particularly good because of the lined-paper battlemat for combat.
Which brings me to another musing; at what point have I changed enough of CT that it isn’t CT any more? Currently I’ve replaced Book 1 with Savage Worlds, and I’m in the process of replacing much of Books 2 and 3 with Stars Without Number. I don’t use the Official Traveller Universe any more; haven’t done that for years. The only things that look likely to survive at this point are some of the background feel, and the random encounter tables.
It’s like William’s Axe, which I saw on display in a museum in Normandy; the handle and the head have both been replaced many times, so in what way is it still his axe?
What are the defining aspects of CT for you?