Ispitan – May 986

Posted: 15 January 2011 in Talomir Nights

Ispitan’s little band moves from the countryside of the Border Kingdoms to the border with the Goblin lands, in search of herbs for the Sable Mage. Once they are into Goblin territory, I will start using the quest table to look for herbs, but since the patron specifically said they were only found in Goblin lands, I won’t do that before we arrive.

The Border Kingdoms borders have an ER of 5, +1 because it is still spring, so I automatically pass 2d6 – there will be an encounter. A roll of 5 tells me we have not encountered locals (p. 41), and a second 5 tells me we have found some Goblins. A roll of 5 followed by a 6 on the tables on p 45 show that we have encountered them in a mountain city. A 2d6 roll of 5 indicates we are going to Talk the Talk with some Goblins. How hard can it be?

Ispitan’s next stop is the city of Sangfroid, harassed by driving mountain snow at the best of times. Goblins come over the border to trade and raid, and sometimes the weather is so bad that even Goblins and humans see each other as fellow creatures, striving together against the greater enemy that is the cold.

Ispitan and his surviving friends are moving across a deserted square, in search of an inn with beds free for the night, when a group of Goblins enters from the city gates on the opposite side. Unsure of their position, both sides halt. Ispitan and the goblin leader move towards each other to parley.

A roll of 6 on the How Many Of Them? table shows that the two sides are evenly matched, with 5 CV each. Rolling on the goblin army list I get two goblins, a goblin rider, and a chariot. The leader is probably riding in the chariot, so he will dismount. One of the advantages of the Twilight alignment is you’re not opposed to anyone. Nobody outnumbers anybody, and we’ve not met before, so the only issue is that the goblin gets +1d6 for thinking we’re foreign. We now each roll as many dice as our Rep, scoring 3 or less as a success. Goblin first; 3, 3, 5, 6, 6 – two successes. Ispitan rolls 1, 3, 4 – two successes. Since we score the same number of successes, there is no conflict.

“Human,” the goblin charioteer grates out. “Not want fight. Too cold. Fight other time maybe.”

“Maybe,” Ispitan replies. “Maybe not.” He holds up a herb. “Do you know where I can find these?”

“There,” says the goblin, pointing with a spear. “Other side of border. Ten, twenty sleep. East side of mountains.”

“Thank you,” says Ispitan. “Go in peace.”

The two parties shuffle past each other warily, and enter different taverns. As the chariot rattles past, something shiny falls off the back; Ispitan grabs it, and quickly folds it into his cloak.

As often happens in THW games in campaign mode, an encounter passes without combat. Ispitan has survived an encounter and so rolls to increase his Rep, Hardiness and Social Standing; 3, 5, 3. He is now Hardiness 3 and SS 3. Why do my Stars never increase their Rep, eh?

Name Class Rep Hard Weapon AC Move Notes SS Align
Ispitan Missile 3 3 Staff 2 8” Caster 3 TW
Rufus Melee 4 Sword 4 6” SS
Eyjolf Melee 4 Spear 2 8” SS
Galen Melee 4 Sword 2 8” Healer SS

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