Number four in the series of random dungeons, using the dungeon generators from various games; this time, the 800 lb gorilla – D&D 4e.
The only key item requiring explanation is (4), which in each case represents a false door with a trap.
This generator is fast, simple, and easy to use. However, no monsters; the Game Master has to prepare a deck of monster cards or something similar to populate his dungeon with traps, treasure and vile beasts.
The map generated was more interesting than I expected, and I welcome the reduction in the number and type of dungeon trappings from D&D 3.5. By comparison with the other generators, this one creates very large rooms, which the Dungeon Master’s Guide explains is deliberate, to encourage more tactical play and use of the environment. Obviously, this means fewer chambers on any given piece of graph paper.
Actually, cracking open the DMG and reading a couple of Dungeon magazines has made me think about restarting a D&D game. I wonder if I could broaden out the rules for dungeons without a DM to a whole campaign somehow? I can’t be the only one who has thought of that. Time to hit the search engines…