I’m trying a variety of solo games to see which system works best for me. Readers will already have noticed 28 Months Later (All Things Zombie) and Talomir Nights (Warrior Heroes), and there are two more queued up using Savage Worlds; Mythic, and Warhammer Quest. Mythic first.
Mythic has its own RPG built in, but is essentially a “game master emulator”, which uses dice rolls to replace the GM; this allows one to play solo or same-side games without anyone having to run them.
However, I have a hankering to play in an old school Classic Traveller game; an RPG which recreates the feel of the 1950s and 1960s science fiction I read as a teenager. CT‘s character generation and combat rules – while still playable – are a bit dated though, and I want to stay current with Savage Worlds, so I will play a CT/SW/Mythic mashup and see what happens.
First I need a character. I’ve always liked Scouts, so create one of those using the MetaCreator software I have for such occasions.
- Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6.
- Skills: Fighting d6, Guts d6, Healing d6, Notice d6, Piloting d8, Repair d6, Shooting d6.
- Charisma 0, Pace 6, Parry 5, Toughness 7, CV 76.
- Hindrances: Heroic, Loyal: Friends.
- Edges: Ship.
- Gear: $25. Kevlar Vest: +2/4, Glock: 2d6, Knife: Str+d4.
“Ship” is a new edge I’ve added for this game. As an ex-Scout, the character has constructive possession of a surplus scout ship; it is still owned by the service, and they will maintain it and (sometimes) refuel it, but they expect him to do odd jobs for them from time to time, and to report on what he finds while wandering. For this reason, many people he encounters will assume he is a spy.
Next, the character needs a name. The first thing that pops into my head is “Arnie”. Not science fictional enough. Hmm. Swap syllables; “Arin”. I’m pretty sure that is a girl’s name, and the character will be male. Aha! “Arion”. That’ll do. Greek poet, rescued from pirates by dolphins. Also credited with inventing the dithyramb, which is no doubt appropriate. Arion may or may not get a family name later.
I decide I will also draw the background from ancient Greek history, which is currently a minor trend in RPGs – see Hellas, for example. That places the campaign in a far-future equivalent of the 7th century BC.
So, we shall begin with Arion gazing out of a diner window in Tenaro Downport, main starport on the planet Matapan, known both for its temples and as a place where mercenaries can be hired (as was the original Matapan). He is looking at the ship which brought him here; his ship, the “Dolphin”.
What will happen next? Well, as Chandler famously said, “When in doubt, have a man come through a door with a gun in his hand.” So we’ll start scene 1 there, when next I have time and inclination to play the campaign.