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	<title>Comments for Halfway Station</title>
	<atom:link href="http://andyslack.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://andyslack.wordpress.com</link>
	<description>Andy Slack's presence in cyberspace</description>
	<lastBuildDate>Mon, 09 Nov 2009 21:08:33 +0000</lastBuildDate>
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		<title>Comment on Savage Dungeons 1 &#8211; Daemon Summoning by andyslack</title>
		<link>http://andyslack.wordpress.com/2009/11/08/savage-dungeons-1-daemon-summoning/#comment-96</link>
		<dc:creator>andyslack</dc:creator>
		<pubDate>Mon, 09 Nov 2009 21:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/2009/11/08/savage-dungeons-1-daemon-summoning/#comment-96</guid>
		<description>Any of the Games Workshop dungeon crawl games would work; Heroquest, Advanced Heroquest, or Warhammer Quest. They&#039;re all available for download on the internet if you don&#039;t have the actual games, the first of them as PDF replacement rulebooks from the manufacturer, and the others as &quot;abandonware&quot;.

You could also consider The Other Game Company&#039;s Dungeon Bash, although that would require D&amp;D 3.5 as well, and I&#039;m sure there are many others. All of the ones I know except Heroquest focus on randomly-generated dungeons, but there&#039;s no reason not just to stick with one.

You could also look at the larger battlemaps on the WotC site, under D&amp;D Miniatures; or 0One Games&#039; customisable battlemaps, the minotaur&#039;s lair and so forth. These have no game rules as such, but WotC have the D&amp;D Minis rules and unit statistics on their website for download free of charge.</description>
		<content:encoded><![CDATA[<p>Any of the Games Workshop dungeon crawl games would work; Heroquest, Advanced Heroquest, or Warhammer Quest. They&#8217;re all available for download on the internet if you don&#8217;t have the actual games, the first of them as PDF replacement rulebooks from the manufacturer, and the others as &#8220;abandonware&#8221;.</p>
<p>You could also consider The Other Game Company&#8217;s Dungeon Bash, although that would require D&amp;D 3.5 as well, and I&#8217;m sure there are many others. All of the ones I know except Heroquest focus on randomly-generated dungeons, but there&#8217;s no reason not just to stick with one.</p>
<p>You could also look at the larger battlemaps on the WotC site, under D&amp;D Miniatures; or 0One Games&#8217; customisable battlemaps, the minotaur&#8217;s lair and so forth. These have no game rules as such, but WotC have the D&amp;D Minis rules and unit statistics on their website for download free of charge.</p>
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		<title>Comment on Savage Dungeons 1 &#8211; Daemon Summoning by R Singers</title>
		<link>http://andyslack.wordpress.com/2009/11/08/savage-dungeons-1-daemon-summoning/#comment-95</link>
		<dc:creator>R Singers</dc:creator>
		<pubDate>Sun, 08 Nov 2009 23:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/2009/11/08/savage-dungeons-1-daemon-summoning/#comment-95</guid>
		<description>I&#039;m looking at pulling apart some of the WHFRP 2e stuff into a series of combats with some narrative text in between.  I think there is a lot of nice fluff in the WHFRP material but as a role playing &quot;module&quot; it is awful.  What I&#039;m really after is a way to use a lot of my painted miniatures, and have a set &quot;dungeon&quot; that can be done in two to three hours on a week night without having to have the same people there every time.</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking at pulling apart some of the WHFRP 2e stuff into a series of combats with some narrative text in between.  I think there is a lot of nice fluff in the WHFRP material but as a role playing &#8220;module&#8221; it is awful.  What I&#8217;m really after is a way to use a lot of my painted miniatures, and have a set &#8220;dungeon&#8221; that can be done in two to three hours on a week night without having to have the same people there every time.</p>
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		<title>Comment on Savage Dungeons 0 &#8211; Setup by andyslack</title>
		<link>http://andyslack.wordpress.com/2009/10/16/savage-dungeons-0-setup/#comment-94</link>
		<dc:creator>andyslack</dc:creator>
		<pubDate>Sun, 08 Nov 2009 12:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/?p=413#comment-94</guid>
		<description>OK, tried it now - see dungeon crawl 1, Daemon Summoning. Using soldiers as skaven seems to work well, although in larger encounter areas I might increase their Pace. If I wind up using them a lot I&#039;ll do a conversion from WFRP stats, which would give them probably a d8 Agility and Pace of 7-8, I think. Otherwise they are much the same as the Soldier archetype.</description>
		<content:encoded><![CDATA[<p>OK, tried it now &#8211; see dungeon crawl 1, Daemon Summoning. Using soldiers as skaven seems to work well, although in larger encounter areas I might increase their Pace. If I wind up using them a lot I&#8217;ll do a conversion from WFRP stats, which would give them probably a d8 Agility and Pace of 7-8, I think. Otherwise they are much the same as the Soldier archetype.</p>
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		<title>Comment on Savage Dungeons 0 &#8211; Setup by andyslack</title>
		<link>http://andyslack.wordpress.com/2009/10/16/savage-dungeons-0-setup/#comment-91</link>
		<dc:creator>andyslack</dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/?p=413#comment-91</guid>
		<description>Actually, I haven&#039;t got around to trying them yet! Been a crazy month at work. Soon, though, I promise!</description>
		<content:encoded><![CDATA[<p>Actually, I haven&#8217;t got around to trying them yet! Been a crazy month at work. Soon, though, I promise!</p>
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		<title>Comment on Savage Dungeons 0 &#8211; Setup by R Singers</title>
		<link>http://andyslack.wordpress.com/2009/10/16/savage-dungeons-0-setup/#comment-90</link>
		<dc:creator>R Singers</dc:creator>
		<pubDate>Tue, 27 Oct 2009 09:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/?p=413#comment-90</guid>
		<description>Hi how did your using the soldier templates for skaven go?</description>
		<content:encoded><![CDATA[<p>Hi how did your using the soldier templates for skaven go?</p>
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		<title>Comment on The Arioniad &#8211; Scene 2 by Alan</title>
		<link>http://andyslack.wordpress.com/2009/10/16/the-arioniad-scene-2/#comment-88</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Fri, 16 Oct 2009 19:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/?p=411#comment-88</guid>
		<description>excellent I await the next segment with bated breath</description>
		<content:encoded><![CDATA[<p>excellent I await the next segment with bated breath</p>
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		<title>Comment on The Arioniad, Scene 1 by andyslack</title>
		<link>http://andyslack.wordpress.com/2009/10/04/the-arioniad-scene-1/#comment-82</link>
		<dc:creator>andyslack</dc:creator>
		<pubDate>Sun, 04 Oct 2009 18:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/?p=383#comment-82</guid>
		<description>Thanks guys! I appreciate the feedback. Marco, I&#039;d be interested to see how your solo game goes too.</description>
		<content:encoded><![CDATA[<p>Thanks guys! I appreciate the feedback. Marco, I&#8217;d be interested to see how your solo game goes too.</p>
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		<title>Comment on The Arioniad, Scene 1 by Marco</title>
		<link>http://andyslack.wordpress.com/2009/10/04/the-arioniad-scene-1/#comment-81</link>
		<dc:creator>Marco</dc:creator>
		<pubDate>Sun, 04 Oct 2009 13:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/?p=383#comment-81</guid>
		<description>Hi Andy!
Impressive!!!
You just give me a push to start a Mythic solo game!</description>
		<content:encoded><![CDATA[<p>Hi Andy!<br />
Impressive!!!<br />
You just give me a push to start a Mythic solo game!</p>
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		<title>Comment on The Arioniad, Scene 1 by Alan</title>
		<link>http://andyslack.wordpress.com/2009/10/04/the-arioniad-scene-1/#comment-80</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Sun, 04 Oct 2009 11:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/?p=383#comment-80</guid>
		<description>Getting interesting, specially for an old CT fan</description>
		<content:encoded><![CDATA[<p>Getting interesting, specially for an old CT fan</p>
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		<title>Comment on Spore and the Simulation Argument by andyslack</title>
		<link>http://andyslack.wordpress.com/2008/10/26/spore-and-the-simulation-argument/#comment-7</link>
		<dc:creator>andyslack</dc:creator>
		<pubDate>Mon, 10 Nov 2008 10:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/?p=130#comment-7</guid>
		<description>I agree it would make a difference if we knew for certain not only that we were being played, but what the player&#039;s objectives were, and what would happen to you if they were, or were not, achieved. If you don&#039;t know what the player wants, you have no information on how to change your behaviour, so you may as well live whatever way seems best to you. If you do know the player&#039;s aims, you can decided whether or how best to change how you live.</description>
		<content:encoded><![CDATA[<p>I agree it would make a difference if we knew for certain not only that we were being played, but what the player&#8217;s objectives were, and what would happen to you if they were, or were not, achieved. If you don&#8217;t know what the player wants, you have no information on how to change your behaviour, so you may as well live whatever way seems best to you. If you do know the player&#8217;s aims, you can decided whether or how best to change how you live.</p>
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