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	<title>Comments for Halfway Station</title>
	<atom:link href="http://andyslack.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://andyslack.wordpress.com</link>
	<description>Andy Slack's presence in cyberspace</description>
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		<title>Comment on Gaming on the Run by andyslack</title>
		<link>http://andyslack.wordpress.com/2009/11/14/gaming-on-the-run/#comment-101</link>
		<dc:creator>andyslack</dc:creator>
		<pubDate>Sat, 14 Nov 2009 17:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/2009/11/14/gaming-on-the-run/#comment-101</guid>
		<description>Hey, I do that too! Maybe I can merge it into a larger piece on using travel time productively...</description>
		<content:encoded><![CDATA[<p>Hey, I do that too! Maybe I can merge it into a larger piece on using travel time productively&#8230;</p>
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		<title>Comment on Gaming on the Run by Kristian</title>
		<link>http://andyslack.wordpress.com/2009/11/14/gaming-on-the-run/#comment-100</link>
		<dc:creator>Kristian</dc:creator>
		<pubDate>Sat, 14 Nov 2009 16:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/2009/11/14/gaming-on-the-run/#comment-100</guid>
		<description>I think these constraints are very common for many gamers with non-gaming families and friends or with jobs that demand a lot of their time. I&#039;m looking forward to reading future posts. When I get the time, I&#039;ll plug this post over on The Dice of Life as I think it&#039;ll be of interest to our readers.

In regards to morning commute, I&#039;ve discovered that taking public transportation for my work commute has given me an opportunity to find more time for reading and reviewing content for RPGs. I was tempted to write an article about this, but I&#039;m unsure of two things:

1. It&#039;s not enough to warrant a full article.
2. Public transportation isn&#039;t necessarily available for everyone.</description>
		<content:encoded><![CDATA[<p>I think these constraints are very common for many gamers with non-gaming families and friends or with jobs that demand a lot of their time. I&#8217;m looking forward to reading future posts. When I get the time, I&#8217;ll plug this post over on The Dice of Life as I think it&#8217;ll be of interest to our readers.</p>
<p>In regards to morning commute, I&#8217;ve discovered that taking public transportation for my work commute has given me an opportunity to find more time for reading and reviewing content for RPGs. I was tempted to write an article about this, but I&#8217;m unsure of two things:</p>
<p>1. It&#8217;s not enough to warrant a full article.<br />
2. Public transportation isn&#8217;t necessarily available for everyone.</p>
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		<title>Comment on Size Matters: Figure Scale by Glassboy</title>
		<link>http://andyslack.wordpress.com/2009/11/10/size-matters-figure-scale/#comment-99</link>
		<dc:creator>Glassboy</dc:creator>
		<pubDate>Thu, 12 Nov 2009 04:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/?p=469#comment-99</guid>
		<description>Tuesday night I put a Reaper Chronoscope human next to an old Heartbreaker half ogre anti-hero.  The human mini was taller.  I specifically looked at the Reaper blister to see what the scale was.  It was 25mm.  Obviously my half-ogre has shrunk with age.</description>
		<content:encoded><![CDATA[<p>Tuesday night I put a Reaper Chronoscope human next to an old Heartbreaker half ogre anti-hero.  The human mini was taller.  I specifically looked at the Reaper blister to see what the scale was.  It was 25mm.  Obviously my half-ogre has shrunk with age.</p>
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		<title>Comment on Size Matters: Ground Scale and Range by andyslack</title>
		<link>http://andyslack.wordpress.com/2009/11/09/size-matters-ground-scale-and-range/#comment-98</link>
		<dc:creator>andyslack</dc:creator>
		<pubDate>Tue, 10 Nov 2009 20:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/2009/11/09/size-matters-ground-scale-and-range/#comment-98</guid>
		<description>Yes - it&#039;s close to 6mm I would think, that&#039;s about 1/300th. For a while I played WWII mechanised with 1/150th cardboard models, but they were a bit too fiddly for me. Since I focus mostly on skirmishes, I wouldn&#039;t go below 15mm (1/120th or so), but if I wanted to play armour, I&#039;d go with 1/285th or 1/300th. Modern tank and ATGW ranges are in the region of a few hundred to a few thousand metres, and those scales are the largest at which a scale tank duel could occur with a proportionate ground scale.</description>
		<content:encoded><![CDATA[<p>Yes &#8211; it&#8217;s close to 6mm I would think, that&#8217;s about 1/300th. For a while I played WWII mechanised with 1/150th cardboard models, but they were a bit too fiddly for me. Since I focus mostly on skirmishes, I wouldn&#8217;t go below 15mm (1/120th or so), but if I wanted to play armour, I&#8217;d go with 1/285th or 1/300th. Modern tank and ATGW ranges are in the region of a few hundred to a few thousand metres, and those scales are the largest at which a scale tank duel could occur with a proportionate ground scale.</p>
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		<title>Comment on Size Matters: Ground Scale and Range by Glassboy</title>
		<link>http://andyslack.wordpress.com/2009/11/09/size-matters-ground-scale-and-range/#comment-97</link>
		<dc:creator>Glassboy</dc:creator>
		<pubDate>Tue, 10 Nov 2009 01:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/2009/11/09/size-matters-ground-scale-and-range/#comment-97</guid>
		<description>Have you considered 1/285th scale?  We use GHQ http://www.ghqmodels.com/ to play Flames of War.  We either use the inch measurements as centimetres when we play 1/285th scale or just leave the ground scale as it is.

We started because it was a lot cheaper to build an army at the smaller scale, but given there&#039;s quite a bit of the proper 15mm stuff floating about we use the GHQ stuff to have large tank battles.</description>
		<content:encoded><![CDATA[<p>Have you considered 1/285th scale?  We use GHQ <a href="http://www.ghqmodels.com/" rel="nofollow">http://www.ghqmodels.com/</a> to play Flames of War.  We either use the inch measurements as centimetres when we play 1/285th scale or just leave the ground scale as it is.</p>
<p>We started because it was a lot cheaper to build an army at the smaller scale, but given there&#8217;s quite a bit of the proper 15mm stuff floating about we use the GHQ stuff to have large tank battles.</p>
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		<title>Comment on Savage Dungeons 1 &#8211; Daemon Summoning by andyslack</title>
		<link>http://andyslack.wordpress.com/2009/11/08/savage-dungeons-1-daemon-summoning/#comment-96</link>
		<dc:creator>andyslack</dc:creator>
		<pubDate>Mon, 09 Nov 2009 21:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/2009/11/08/savage-dungeons-1-daemon-summoning/#comment-96</guid>
		<description>Any of the Games Workshop dungeon crawl games would work; Heroquest, Advanced Heroquest, or Warhammer Quest. They&#039;re all available for download on the internet if you don&#039;t have the actual games, the first of them as PDF replacement rulebooks from the manufacturer, and the others as &quot;abandonware&quot;.

You could also consider The Other Game Company&#039;s Dungeon Bash, although that would require D&amp;D 3.5 as well, and I&#039;m sure there are many others. All of the ones I know except Heroquest focus on randomly-generated dungeons, but there&#039;s no reason not just to stick with one.

You could also look at the larger battlemaps on the WotC site, under D&amp;D Miniatures; or 0One Games&#039; customisable battlemaps, the minotaur&#039;s lair and so forth. These have no game rules as such, but WotC have the D&amp;D Minis rules and unit statistics on their website for download free of charge.</description>
		<content:encoded><![CDATA[<p>Any of the Games Workshop dungeon crawl games would work; Heroquest, Advanced Heroquest, or Warhammer Quest. They&#8217;re all available for download on the internet if you don&#8217;t have the actual games, the first of them as PDF replacement rulebooks from the manufacturer, and the others as &#8220;abandonware&#8221;.</p>
<p>You could also consider The Other Game Company&#8217;s Dungeon Bash, although that would require D&amp;D 3.5 as well, and I&#8217;m sure there are many others. All of the ones I know except Heroquest focus on randomly-generated dungeons, but there&#8217;s no reason not just to stick with one.</p>
<p>You could also look at the larger battlemaps on the WotC site, under D&amp;D Miniatures; or 0One Games&#8217; customisable battlemaps, the minotaur&#8217;s lair and so forth. These have no game rules as such, but WotC have the D&amp;D Minis rules and unit statistics on their website for download free of charge.</p>
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		<title>Comment on Savage Dungeons 1 &#8211; Daemon Summoning by R Singers</title>
		<link>http://andyslack.wordpress.com/2009/11/08/savage-dungeons-1-daemon-summoning/#comment-95</link>
		<dc:creator>R Singers</dc:creator>
		<pubDate>Sun, 08 Nov 2009 23:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/2009/11/08/savage-dungeons-1-daemon-summoning/#comment-95</guid>
		<description>I&#039;m looking at pulling apart some of the WHFRP 2e stuff into a series of combats with some narrative text in between.  I think there is a lot of nice fluff in the WHFRP material but as a role playing &quot;module&quot; it is awful.  What I&#039;m really after is a way to use a lot of my painted miniatures, and have a set &quot;dungeon&quot; that can be done in two to three hours on a week night without having to have the same people there every time.</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking at pulling apart some of the WHFRP 2e stuff into a series of combats with some narrative text in between.  I think there is a lot of nice fluff in the WHFRP material but as a role playing &#8220;module&#8221; it is awful.  What I&#8217;m really after is a way to use a lot of my painted miniatures, and have a set &#8220;dungeon&#8221; that can be done in two to three hours on a week night without having to have the same people there every time.</p>
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		<title>Comment on Savage Dungeons 0 &#8211; Setup by andyslack</title>
		<link>http://andyslack.wordpress.com/2009/10/16/savage-dungeons-0-setup/#comment-94</link>
		<dc:creator>andyslack</dc:creator>
		<pubDate>Sun, 08 Nov 2009 12:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/?p=413#comment-94</guid>
		<description>OK, tried it now - see dungeon crawl 1, Daemon Summoning. Using soldiers as skaven seems to work well, although in larger encounter areas I might increase their Pace. If I wind up using them a lot I&#039;ll do a conversion from WFRP stats, which would give them probably a d8 Agility and Pace of 7-8, I think. Otherwise they are much the same as the Soldier archetype.</description>
		<content:encoded><![CDATA[<p>OK, tried it now &#8211; see dungeon crawl 1, Daemon Summoning. Using soldiers as skaven seems to work well, although in larger encounter areas I might increase their Pace. If I wind up using them a lot I&#8217;ll do a conversion from WFRP stats, which would give them probably a d8 Agility and Pace of 7-8, I think. Otherwise they are much the same as the Soldier archetype.</p>
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		<title>Comment on Savage Dungeons 0 &#8211; Setup by andyslack</title>
		<link>http://andyslack.wordpress.com/2009/10/16/savage-dungeons-0-setup/#comment-91</link>
		<dc:creator>andyslack</dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/?p=413#comment-91</guid>
		<description>Actually, I haven&#039;t got around to trying them yet! Been a crazy month at work. Soon, though, I promise!</description>
		<content:encoded><![CDATA[<p>Actually, I haven&#8217;t got around to trying them yet! Been a crazy month at work. Soon, though, I promise!</p>
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		<title>Comment on Savage Dungeons 0 &#8211; Setup by R Singers</title>
		<link>http://andyslack.wordpress.com/2009/10/16/savage-dungeons-0-setup/#comment-90</link>
		<dc:creator>R Singers</dc:creator>
		<pubDate>Tue, 27 Oct 2009 09:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://andyslack.wordpress.com/?p=413#comment-90</guid>
		<description>Hi how did your using the soldier templates for skaven go?</description>
		<content:encoded><![CDATA[<p>Hi how did your using the soldier templates for skaven go?</p>
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