Halfway Station

Andy Slack’s presence in cyberspace

Archive for the ‘The Arioniad’ Category

A solo campaign using a mixture of Savage Worlds, Classic Traveller, and the Mythic game master emulator.

The Arioniad – Scene 2

Posted by andyslack on 16 October 2009

I roll 1d10 vs Chaos Factor (5), and discover that the scene proceeds as planned.

So, who is this guy? Clearly he is the Patron in Traveller terms, so I roll on that game’s Patron Table and get a result of 3, 4: Spy. Interesting.

  • Does he work for Arion’s bloc? (50:50) Yes. Good, that will save some work, though I can see I will need to flesh out the political situation soon.
  • Can he prove it? (Likely) Yes.

I make a mental note that just because he says he is a spy, and on the same side as Arion, that doesn’t necessarily make it either one so; and at this stage neither Arion nor I know if it is true – one of the strengths of Mythic.

  • What’s going on here? This isn’t a question with a yes/no answer, so rather than split it into many yes/no questions, I roll percentile dice three times to get an event, which is composed of a focus (34, introduce a new NPC – let’s say that’s Dmitri), an action (52, “Adjourn”) and a subject (73, “Opulence”). The first explanation that comes to mind is that Dmitri is on leave and has been attacked.
  • Does he know who has attacked him? (50:50) No.
  • Does he need to grab anything before they leave? (Unlikely – he probably didn’t take anything too important on holiday, and if he did he will have grabbed it on the way.) No.

Arion leads his new acquaintance aboard ship – I shall use the standard Classic Traveller Type S scoutship to save work. They enter the empty payload bay and Arion closes the door. The maintenance unit on Arion’s shoulder decamps to do something useful and probably oily.

“Have a seat,” he says. “Now, who are you, and what’s going on, exactly?”

“Call me Dmitri,” says the man. “I work for the same people you used to work for.”

“Really. Can you prove that?” The newcomer looks up and says: “Computer: Authentication code Alpha Gamma Niner Three Two Kappa.”

“Voiceprint and authentication code confirmed,” the ship’s computer purrs.

“Hmm. OK, I’ll accept that for the moment. And the situation?”

“I’m here on leave – no, really, even spies get time off occasionally. I’m in the hotel restaurant eating breakfast, and those two turn up and try to drag me away. I run towards the starport, because I know there’s a friendly ship in port. I see you through the cafe window, in what’s left of a scout service uniform, and I figure you’re the pilot. The rest you know.”

“These thugs: Any idea who they are, or why they want you?”

“You know, in all the excitement I forgot to ask them,” Dmitri grins. “How soon can you lift?”

“As soon as I get clearance. Come on.” Arion leads the way to the ship’s bridge. “Anything you need to get before we go? Because if there is, learn to live without it.”

“No, I’m fine, thanks.”

I like to think of these adventures as movies, and in a movie we would now cut to Dmitri’s pursuers and see what they are up to. So another complex question: What are they doing? We get focus 36 (move towards a thread), action 80 (Trust) and subject 14 (Peace). There are only a couple of threads open, and I randomly determine that the event relates to Arion’s need for money. So…

Cut to an office somewhere. The two goons are reporting to a figure hidden from us by shadows.

“So, you lost him?” It is patrician voice, tinged with arrogance. The owner may be stroking a white cat in the shadows, who can tell?

“Yes, boss.”

“Either he has a safe house somewhere nearby, or he will try to get offplanet. If you had thought to check the ships currently in port, you would notice a detached duty scoutship called the ‘Dolphin’ which is owned by the same government to which he reports. I trust a peaceful solution will be possible; detached duty scouts are either spies, and thus by nature duplicitous; or poor; or both. Go there and offer him a large amount of money to hand over the target.”

The goons look at each other in surprise. The figure in the shadows laughs.

“Gentlemen, I said offer him a large amount of money. I said nothing about actually giving him a large amount of money. I trust you can fill in the gaps? Good. Be about it.”

List updates:

  • NPCs: Add mysterious figure in the shadows (and possibly cat).
  • Threads: No change.
  • Chaos Factor: No change, still 5.

Posted in Games, Solo Gaming, The Arioniad | 1 Comment »

The Arioniad, Scene 1

Posted by andyslack on 4 October 2009

“Scene” makes more sense than “episode” for Mythic, so let’s go with that.

Since the original setup, I’ve had a couple of thoughts; firstly that with $25 in his pockets and monthly operating expenses of many thousands, even with the Scout Service fronting fuel and maintenance, Arion needs a lot of cash, fast. That’s a classic trope of the genre so we’ll let it be. Secondly, that Arion needs someone or something to do all that grungy maintenance aboard ship, and something is more science-fictional; so we’ll have a robot about the size of a large tarantula on his shoulder, part of a maintenance swarm that does the minor repairs and cleaning aboard ship, which acts as a commlink to the ship. Otherwise, realistically, he’d be spending 24 hours a day just fixing broken bits. Goodness only knows a house is bad enough for that, and it doesn’t have to fly or be airtight. Should it become necessary, say in a boarding action, the maintenance swarm will be treated as a Savage Worlds swarm, but it won’t leave the ship as that would jeopardise its primary objectives; so outside, Arion needs to fend for himself.

Before I begin, I must set up three lists: Important NPCs, plot threads, and Chaos Factor, which measures how much in control of the situation Arion is.

  • NPCs: Scout Service (they must be important to Arion because they have lent him a multi-million Credit starship). No-one else at the moment.
  • Plot threads: Make enough money to keep flying. 
  • Chaos Factor: Starts at the default of 5. Normally one would roll against the Chaos Factor at the start of a scene to see if the story dives off in an unexpected direction, but since there is no expected direction at the moment I won’t bother.

So, Arion is sitting in a starport café when a man bursts through the door with a gun. In Mythic, the scenario is driven forward by asking yes/no questions, setting a likelihood of the answer being “yes”, and then cross-referencing a percentile dice roll with that likelihood and the current Chaos Factor on the Fate Chart, which is the core of the system.

The first question on Arion’s mind is most likely “Does this guy want to shoot me?” I have no basis for deciding that currently, so I assign a probability of “50/50” and roll the dice, for a score of 69 – “no”. OK, that’s a good start. (A roll in the lower range would mean “yes”, the upper range “no” – really low or high rolls are extreme yes or no answers, respectively.)

  • Does Arion know this person? (Unlikely, I decide; that gives a 35% chance of a “yes” answer.) I roll 71, no.
  • Is this person running away from someone else? (50/50). Roll 36, “yes”.
  • Is he scared? (50/50) Yes.
  • Is he wounded? (50/50) No.
  • Does he ask for help? (50/50). Yes.

The door crashes back on its hinges and a wild-eyed fellow steps into the café.

“Help me!” he cries. “They’re after me!” (Arion has the Heroic hindrance, so he can’t restrain himself; he has to help people who look like they’re in trouble.)

“Ray,” he calls to the bartender (“Ray, the guy that sells me beer” from the Simpsons version of “Do Re Mi”), “You got a back door to this place?”

  • Does he? (Very Likely – most of them do) Yes.
  • Will he let them use it? (Very Likely – a gunfight in his café would be bad for business) Yes.

Ray nods and points to one corner. Turning to the newcomer, Arion says: “Come with me if you want to live.” (Another genre trope, those of you playing trope bingo may now drink a beer.)

  • Will the fugitive follow Arion (Very Likely) Yes.
  • Are the pursuers close on their heels? (Likely) Here I roll 13%, which since it is in the lower fifth of the “yes” range means “extreme yes”; they’re bursting in right now.
  • Do they come in shooting? (50/50) No.
  • Do Arion and the fugitive get out of the back door before the pursuers see them? (Unlikely, because they’re in hot pursuit) Yes.

Arion and the stranger run for the back door and dive through it. While it’s still swinging shut, two hard-looking men in formal dress burst in through the front door and scan the café.

“Anyone just come in?” they want to know.

Ray shrugs. “Nobody here, is there? What can I get you?”

  • Do they follow through the back door? (50/50) No.

“Must’ve kept running,” says one to the other. “That way!” And with that, they take off out of the café and down the street.

Meanwhile, walking down the back alley and trying to look inconspicuous, Arion says: “My ship’s over there. Let’s get you out of sight, and then I want to know what this is about.”

That sounds like as good a point as any to end the scene. I now update the lists and Chaos Factor:

  • NPCs: Scout Service; add Dmitri, the bloke with a gun (he’ll need a name soon, and that’s the first one that came to mind); add people chasing him; add Ray the bartender.
  • Plot threads: Make enough money to keep flying. Find out who is chasing Dmitri and why. 
  • Chaos Factor: 5. Arion is no more or less in control than before, so no change.

Lessons learned: I think Mythic will be the most portable of these solo games, since as long as I have the Fate Chart, the Savage Worlds Test Drive, and some way to generate random numbers, I can play pretty much anywhere. The weapon of choice for trains and hotels, then.

Posted in Games, Solo Gaming, The Arioniad | 3 Comments »

The Arioniad, Episode 0 – Setup

Posted by andyslack on 20 September 2009

I’m trying a variety of solo games to see which system works best for me. Readers will already have noticed 28 Months Later (All Things Zombie) and Talomir Nights (Warrior Heroes), and there are two more queued up using Savage Worlds; Mythic, and Warhammer Quest. Mythic first.

Mythic has its own RPG built in, but is essentially a “game master emulator”, which uses dice rolls to replace the GM; this allows one to play solo or same-side games without anyone having to run them.

However, I have a hankering to play in an old school Classic Traveller game; an RPG which recreates the feel of the 1950s and 1960s science fiction I read as a teenager. CT’s character generation and combat rules – while still playable – are a bit dated though, and I want to stay current with Savage Worlds, so I will play a CT/SW/Mythic mashup and see what happens.

First I need a character. I’ve always liked Scouts, so create one of those using the MetaCreator software I have for such occasions.

  • Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6.
  • Skills: Fighting d6, Guts d6, Healing d6, Notice d6, Piloting d8, Repair d6, Shooting d6.
  • Charisma 0, Pace 6, Parry 5, Toughness 7, CV 76.
  • Hindrances: Heroic, Loyal: Friends.
  • Edges: Ship.
  • Gear: $25. Kevlar Vest: +2/4, Glock: 2d6, Knife: Str+d4.

“Ship” is a new edge I’ve added for this game. As an ex-Scout, the character has constructive possession of a surplus scout ship; it is still owned by the service, and they will maintain it and (sometimes) refuel it, but they expect him to do odd jobs for them from time to time, and to report on what he finds while wandering. For this reason, many people he encounters will assume he is a spy.

Next, the character needs a name. The first thing that pops into my head is “Arnie”. Not science fictional enough. Hmm. Swap syllables; “Arin”. I’m pretty sure that is a girl’s name, and the character will be male. Aha! “Arion”. That’ll do. Greek poet, rescued from pirates by dolphins. Also credited with inventing the dithyramb, which is no doubt appropriate. Arion may or may not get a family name later.

I decide I will also draw the background from ancient Greek history, which is currently a minor trend in RPGs – see Hellas, for example. That places the campaign in a far-future equivalent of the 7th century BC.

So, we shall begin with Arion gazing out of a diner window in Tenaro Downport, main starport on the planet Matapan, known both for its temples and as a place where mercenaries can be hired (as was the original Matapan). He is looking at the ship which brought him here; his ship, the “Dolphin”.

What will happen next? Well, as Chandler famously said, “When in doubt, have a man come through a door with a gun in his hand.” So we’ll start scene 1 there, when next I have time and inclination to play the campaign.

Posted in Games, Solo Gaming, The Arioniad | Leave a Comment »