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Archive for the ‘Deep Black’ Category

Stars Without Number special ops in the Hydra Sector.

Deep Black, Episode 2

Posted by andyslack on 5 October 2011

A solo game really needs some sort of random event generator, which SWN itself doesn’t really have, not being intended for that sort of play. However, while Deep Black 19 is in the investigative phase of its current scenario, I can use the GM aids from the Polychrome worldbook.

-o0o-

While the team is approaching the orbital jumpgate, with a flight plan declaring them to be private security consultants checking the place out for a later visit by a senior corporate official, HQ contacts them on a secure channel. Identification handshakes complete, they move to the meat of the call.

“We’re sending you an image from the security cameras onsite now. This is Javed Cole, suspected maltech smuggler. He’s the only shady character facial recognition and gait analysis picked out of visitors in the right time period, so he’s our prime suspect. Unless you can recover the key immediately, capture him for interrogation.” Snakebite mutes the shuttle pickups from the pilot’s console.

“That means we need him alive, Die-Die,” he says, before unmuting the line.

“Understood. Capture for interrogation. Out.” Snakebite glances back over his shoulder at the other three. “Suggestions?”

To move things forward, one of the party should have a useful contact on the station. I roll 1d3 to decide which, and Die-Die wins. I now roll a few dice on tables in the NPC Resource Sheet on p. 27 of Polychrome to flesh out the NPC, and learn that Die-Die’s contact is a woman called Leila Patel, who values money, has heavy scarring, can be found in a church and is really working for a loved one who needs her help – this last is not initially known by the PCs. Leila knows Die-Die from “council files on outworlders”. That needs a bit of editing, so…

“I know someone,” says Die-Die. “Ex-Marine. She works in the station chapel, knows a lot of the corridor people. They might have seen something.”

“No such thing as an ex-Marine,” Snow Dog comments from under his hat, currently pulled down over his eyes as he slouches in his seat.

“Urrah,” Die-Die affirms.

The jumpgate would have a large orbital station attached, I suppose, and it would be cheaper to reuse that for the spaceport than build a new one. I imagine that like an airport, it has a multi-denominational chapel for travellers, and also like most large modern airports has a number of homeless people living there. Leila’s ex-Marine status explains both the scarring and her acquaintance with Die-Die.

Shuttle docked, and flashing their fake weapons permits at security, the team makes its way to the chapel and talks to Leila.

“Tanya!” Leila mumbles around her scars as she clasps hands with Die-Die. “Long time. These guys with you?”

“Yeah. Listen, we’re on a clock, mind if I get straight to it?”

“Of course. What do you need?”

“We’re looking for Javed Cole. You know where he is?”

A good opportunity to introduce Leila’s loved one.

“Maybe. What do you want with him?”

“We think he might have something that doesn’t belong to him. We’d like it back.”

“Wouldn’t be the first thing. Look, if I tell you where he might be, will you do something for me?”

“If I can.”

“My kid brother runs with Cole’s gang. You know how it is in my neighbourhood, you wind up either in a gang or the Marines, right? Jamal chose the wrong one. Get him out of there alive, will you?”

“Like I say, if I can. How would I recognise him?”

Leila digs into a shirt pocket and pulls out a picture.

“This is him last year. Keep it; you bring him back, I won’t need the picture.”

I select another Gateway place at random for Javed’s current whereabouts, and get Ancient Cache.

“The word is Cole lives in a pre-Scream villas in the hills just north of Silverline. You might try there.”

“Thanks. We will. Take care, huh?” Leila nods.

“Don’t bunch up,” she says as they turn and leave.

Next: Into the villa…

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Deep Black One Niner – January 3200

Posted by andyslack on 28 September 2011

As part of my general move to a low-bit diet, I’m parking Heart of the Scorpion, Arion & Co. for now. I want to continue exploring Stars Without Number, but with a zero-preparation approach.
A Deep Black team in the Hydra Sector is the perfect vehicle for this. The sector is already detailed in the core rulebook, and DB teams (introduced in Skyward Steel) allow me to jump directly into the action without needing any solo roleplaying rules or random encounters – or if I do, I’ll merge them in from the numerous THW products on my hard drive.

For characters, I’ll use the Quick NPC statistics on pp. 223-224 of the Core Edition; one Expert (callsign Snakebite), one Psychic (Winter), and two Warriors (Snow Dog and Die-Die). The personalities are recycled – favourite NPCs from earlier campaigns.

Quick NPCs tend to have 2-3 fewer skills than ones generated fully, but in my limited experience that’s how many Culture skills full PCs have, so I’ll ignore that. The Psychic and Warrior Quick NPCs have skills preallocated, and everyone has gear allocated, but I do need to specify skills for the Expert… Snakebite, the nominal team leader by virtue of rank, is a former dropship pilot and has Combat/Projectile-0, Exosuit-0, Navigation-1, Tech/Astronautics-0, Tech/Postech-0, Vehicle/Grav-0 and Vehicle/Space-1. (While doing this, I notice for the first time that the table allows a level 1 Expert three level 0 skills, but the text below offers him four. I’ll go with four, because as stated earlier a full PC would have more skills than a Quick NPC.)

I need nothing more than a mission now, and a roll of 73 gives me the following: A Thing is the token of rulership on this world, and it’s gone missing. If it’s not found rapidly, the existing ruler will be deposed. Evidence left at a Place suggests that an Enemy has it, but extralegal means are necessary to investigate fully.

Randomly selecting the Thing, the Place and the Enemy from those available on Gateway tells me that the Thing is the key to a sealed cache, the Place is the ruins of the ancient jump gate, and the Enemy is Javed Cole the maltech smuggler.

-o0o-

Snakebite marches into the team ready room with the speed and decorum expected of a naval officer in a crisis, to find his people engaged in their normal pursuits in such circumstances; Snow Dog is dozing in a corner, Winter is watching some trashy soap opera, and Die-Die is affectionately cleaning an improbably large gun. She appears to be talking to it, quietly.

“Listen up, we have a mission,” says Snakebite, immediately attracting everyone’s attention.

“The access alarm on the orbital jumpgate just went off. Somebody used the Presidential Key, and President Santos is unhappy because she was nowhere near the gate when it happened. Our objective is to recover the Key before she has to open Republic House in two days’ time, without anyone ever knowing it went missing. Our first step is recon of the gate site for clues. We’re going in covert in a tourist attraction, so leave the heavy stuff at home – that means you, Die-Die. Gear up, we lift in twenty.”

Posted in Deep Black, Stars Without Number | Leave a Comment »

 
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