Mizah

After rereading the rules for my various science fiction RPGs, and experimenting a little off camera, I came to the conclusion that for the kind of game I want to run, SWN world generation, faction rules, and setting background will give me the most fun for the least effort. There is almost no mechanical interaction between those and the PC-level rules, so Savage Worlds PCs and SWN worlds and factions can co-exist peacefully without requiring any complex rules interfaces.

The PCs’ home world is going to be Mizah, and I have a very clear idea of what I want to do with it; so I move directly to assigning stats without worrying about dice rolls.

WHY MIZAH?

  • It’s naturally habitable.
  • It has routes to six other systems, making it the best-connected primary system on the map and making offworld travel simple when the PCs start to do that. This is also why it’s a trade hub.
  • It isn’t aligned to either the Hierate or the Confederation, but would be a valuable ally to either. Enter intrigue and espionage, stage left, but with the PCs having a free hand as to which faction they support. This is the “offworld faction trying to seize control complication for the trade hub” tag in action.
  • It’s only a few weeks’ travel away from either the insectoid Hive of space bugs (off-map past Simba) or the mysteries of the Dark Nebula itself.

MIZAH

Atmosphere: Breathable mix. Temperature: Temperate. Biosphere: Human-miscible, dominated by giant beetle analogues (the players told me this, during Back in Black). Population: Millions. Tech Level: 4. Tags: Preceptor Archive, Trade Hub. Culture: Arabic (“Mizah” means “joke” in Turkish, and the closest culture to Turkish in baseline SWN is Arabic).

Mizah’s government is a representative democracy; the current president is Jibril Shadi. (As recommended by SWN, the base world gets a representative democracy because how it works will be instinctively familiar to the likely players. President Shadi’s name is courtesy of a couple of dice rolls on the Arabic names table in SWN.)

When the Scream came, Mizah managed somehow to hold things together, thanks to the joint efforts of the Great Archive outpost and the planetary government. During the Silence, the Mizah Survey Service worked closely with the Archive to keep the flame of civilisation burning, however weakly, along the Hasara Chain and the Triangular Route, acting as a cultural bridge and provider of news and technical (especially medical) advice. Local populations therefore look on it fondly for the most part, although of course there are those who infer sinister conspiracies.

  • Hasara Chain: Hasara, Tangga, Salia, Kov, Mizah.
  • Triangular Route: Mizah, Simba, Omaro, Umuru.

These worlds will all have Tech Level 4, as a result of the Great Archive’s “missionary” work along those routes.

Places to Visit

  • Sinqit starport, whose wide, open plazas bustle with activity.
  • Charshi Market, a raucous bazaar on the edge of the starport whose coffee-houses are frequented by ship’s crews on shore leave and adventurers on the make.
  • The Great Archive lecture hall in the centre of Sinqit City and its quasi-religious ceremonies.

REFLECTIONS

The campaign is likely to develop over three phases. In the first phase, the PCs will be limited to Mizah, since they have no ship and no shipboard skills. In phase two, they will escape into local space, which effectively means the Hasara Chain (Hasara-Tangga-Salia-Kov-Mizah) and the Triangular Route (Simba-Omaro/Umuru-Mizah); the Hive of space bugs can turn them back at Simba, the Solomani military can stop them going past Gazzain, there’s nothing to do in the Nebula so far as they know and Daanarni can have a flare or something if they try to go that way. In phase three, all bets are off and they can go anywhere on the map.

So, I needed to know what Mizah is like right away, and should soon have some idea about eight other worlds; the other fifty-odd star systems may never come into play from the PCs’ perspective, although Maadin and Kuzu cast long shadows and are easy enough to generate, as the fact of being a Regional Hegemon dictates most of a world’s statistics.

You’ll note I’ve swerved from the CT Long Night as the historical background to the SWN Scream and Silence. Dramatically, these are much the same – worlds re-emerging into space 600 years after a great human empire collapsed – and experience teaches me the players will neither notice nor care, so I may as well go with the path of least effort, which means the SWN world and faction rules claimed the background followed them home and asked if they could keep it.

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One thought on “Mizah

  1. I like these. In my (Classic Traveller) version of the Dark Nebula, Mizah is the capital of the Fastness Federation, a neutral polity stuck in the middle between the Solomani and Aslan and courted by both to turn it into an ally. It is also far more democratic than either of the great powers. Mizah is a TL12 Industrial world (the Solomani and Aslan are TL13 at most), and the main weakness of the Federation is the lack of a ‘proper’ agricultural world – Mizah has some serious mechanized agricultural industry, but all other Federal worlds are rockballs and rely on hydroponics. So there is no shortage of basic foods, but luxury foods are at a premium.

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