Flack, Z+69: Staycation

1st March 2013: Z+69…

CAMPAIGN TURN FOR MARCH

I’ve been ignoring the official campaign turn rules on p. 52 for a while, but let’s be good this month. Working through them step by step:

  1. Check if area has been Fished Out. For some resources, yes, but there is still some food and fuel to find.
  2. Declare what area we’re in or move to a new one. We’re staying put in a rural area, ER1.
  3. Declare whether or not at home. Let’s try staying Home, it’ll give Pugh a chance to heal.
  4. Each group member consumes one Food. I already did that at the end of the last session, a bit out of sequence.
  5. Check for Involuntary Encounter. Roll 2d6 vs ER; if this comes up doubles and is less than or equal to ER, NPCs take a crack at us. I roll 22, which is a double, but not low enough for an encounter to occur. Note that the involuntary encounters happen before the voluntary ones; while Flack & Co are in a rural area, for simplicity I’ll assume involuntary encounters occur on the 1st of each month, and voluntary ones on the 15th.

Steps 6-9 only occur if there is an encounter, and step 10 is having more encounters if you like (depending on the type of area, you can have up to 5 in a month, 4 voluntary and one involuntary).

If you have the food for it, which Flack currently does, and are holed up in a rural area, you can potentially go a long time without having to fight. This was my plan for Mike, but it didn’t work out.

APRIL TO JUNE

Actually, come to think of it, there is an advantage in staying home longer… on the Keeping It Together table, grunts get -1d6 for every three full months they have been with the Star. So, while we have the food for it, let’s chill out and go fishing. I should’ve thought of this earlier, I might still have the others then. The troopers and gangers joined Flack in January, so they lose 1d6 in March (already accounted for) and 1d6 in June.

  • Z+100: 1st April 2013 – roll 1, 4 so no involuntary encounter. -6 food, taking us to 15.
  • Z+131: 1st May 2013 – roll 2, 1 (no encounter). -6 food = 9.
  • Z+162: 1st June 2013 – roll 4, 4 (no encounter. -6 food = 3. And that’s as far as we can take it, we need food now.

However, Flack’s followers are now at -2d6 when rolling to Keep It Together, making it much less like they will wander off. The dice have been unkind to Flack in a way, in that his attributes are contradictory – Born Leader is good at keeping a group of grunts together, but Initiative works best when you are alone.

Z+192: 1ST JULY 2013

Now I’ve done it once, we’ll scamper through it again to set up the next encounter, in which the team moves back into town to stock up. The urban encounter sequence will be involuntary on the 1st, then voluntary ones on the 7th, 14th, 21st and 28th.

I check for involuntary encounters again (6, 6 so nothing happens), and then roll for lack of sleep before the encounter proper. 2d6, +1 as there are more than 2 in the group, score of 9 – everyone is fully rested so enters the encounter at full Rep. I keep forgetting to check for this.

STATUS AT Z+191: NO CHANGE

Except for eating another 18 food units – actually they should only have eaten 6 in February, not 7, I bet that ratbag McGrew took an extra one with him – there is no change to the group’s stats.

  • Capt. Flack: Rep 5*, Pep 4, Sav 3, Born Leader, Initiative. Body armour, assault rifle, binoculars.
  • Pugh: Rep 5, Pep 2, Sav 3. Body armour, assault rifle, pistol.
  • Pugh: Rep 4, Pep 2, Sav 3. Body armour, assault rifle, pistol.
  • Dibble: Rep 4, Pep 2, Sav 3. Body armour, assault rifle, pistol. Not rolling to leave group.
  • Hardcase: Rep 5, Pep 3, Sav 4. Body armour, assault rifle, SMG, goggles, backpack.
  • Wannabe: Rep 2, Pep 0, Sav 1. Machine Pistol, walkie-talkie. Not rolling to leave group.
  • Group: Land Rover, 3 Food, 0 Fuel (burned up moving to the city at the start of July).
  • Area: 0 Body Armour, 3 Food, 6 Fuel, 8 Luxury Items, 0 Medical Supplies, 17 Weapons.

NEXT TIME…

7th July, Z+199, and the boys are back in town looking for food and hoping to refuel the Land Rover, after which they can return to the countryside and go fishing. They’re nearly a quarter of the way to 28 Months Later (Z+850) already, although admittedly this way feels sort of like cheating.

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