Dungeon Generator Comparison: Advanced Heroquest

This is an oldie but goodie… North at the top of the map; one square is 5 feet; S = secret door, visible from the side where the S is shown; W = wandering monster; rubble squares are a dead end, usually where I run out of room.

As I’m just using the basic rules, the only full set of matrices I have are the ones for the beginning quest, which means all the monsters are skaven. (I do wonder how the skaven manage to remain secret to the point of being considered a myth, you can’t move in a Warhammer World game system without tripping over one.)

Example dungeon generated using Advanced Heroquest

Key

  1. A normal room. There is a hidden treasure cache of 60 gold crowns.
  2. A hazard room, full of poison mould. No hidden treasure.
  3. A lair, containing 4 skaven warriors, 2 skaven champions and a skaven sentry. They have 100 gc on their persons, and the room also has a treasure chest containing 10 feet or rope and 30 gc. If the lair hadn’t been generated as having doors, the sentry would override that and introduce a door, through which he could duck in search of reinforcements.
  4. A quest room, containing 2 skaven warriors, 2 skaven champions and a skaven warlord. They have 120 gc on their persons, and the room also has a treasure chest with a screech bug (which can be used to kill bats encountered in hazard rooms) and 50 gc inside. In a proper game, this would also have some item vital to the success of the group’s quest. From this point on, the dungeon would be complete, except that AHQ allows the group to search any wall section (once) to find a secret door.
  5. A normal room. No hidden treasure here.
  6. A normal room. No hidden treasure.
  7. This passageway would run into some other sections, and become a dead end; but to get to it we have descended one level, so it runs directly underneath them instead.
  8. A normal room. There is a hidden treasure cache of 60 gc.
  9. A normal room. No hidden treasure.
  10. A quest room, occupied by 3 skaven champions and a skaven warlord. They have 120 gc on their persons, and guard a treasure chest which holds 150 gc.
  11. A hazard room, split in two by a chasm (represented by the darker stripe of floor). On the far side (assuming you entered from room 10) are 3 skaven warriors, with their treasure chest, containing a Potion of Strength and 50 gc, and a further 50 gc on their persons.
  12. A quest room containing 6 warriors, one sentry and one warlord. They are carrying 140 gc, and in the room with them is a treasure chest containing two flasks of Greek fire.
  13. A normal room, with no hidden treasure.
  14. A lair, with 6 warriors, one champion, and a warpfire thrower team (ouch). They have 80 gc on them, and a treasure chest which holds a magic helm (in AHQ it would grant +1 Toughness).
  15. Another lair. This one has 4 warriors, 40 gc, and a chest containing 10 feet of rope and 30 gc.
  16. A hazard room. In the middle is a grate, leading to another room directly below this one (not shown on the map).
  17. A normal room, directly below 16. No hidden treasure.

Left to itself, the AHQ generator is prone to long, rambling sections of corridors leading nowhere, but by searching for secret doors you can make the room density pretty much whatever you want. The fact that everything comes in one or two standard sizes lends itself well to using dungeon tiles, which is the way the game was intended to be played. For me, it strikes just about the right level of complexity in room contents and dungeon dressing, especially if you add the optional rules from Terror in the Dark (which I didn’t in this dungeon).

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2 thoughts on “Dungeon Generator Comparison: Advanced Heroquest

  1. Pingback: 2010 in Review « Halfway Station

  2. Hah nice, a short but sweet little rundown of a great old game. I realize this is one of your older posts and I’m not sure if you still play this game… but I found the rules in a searchable/indexed pdf that combines all of the expansions… we have been playing here and loving it! – scroll to the bottom of this blog:

    http://enhancedadvancedheroquest.tumblr.com/

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